Gaming in Libraries Kelly Nicole Czarnecki
Price: £34.95
Price (to CILIP members): £27.96
ISBN: 978-1-85604-729-6
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'This book does a fantastic job detailing the practical aspects of gaming as content and community activity. It is comprehensive and deals with games of all sorts in different contexts. Czarnecki has put together an impressive toolkit.'
Aaron Schmidt, Digital Initiatives Librarian for the District of Columbia Public Library
Whether gaming is already a crucial part of your library’s core services or it’s only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages.
Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You’ll learn to select systems and resources best suited to your library and
budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You’ll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs.
April 2010; 125pp; paperback; 978-1-85604-729-6; £34.95
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